Vortex of Time
Spell Quick

Vortex of Time

  • Archetype:
  • Call of the Haunted

  • View:
  • 349




When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and "Call of the Haunted" (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect. ● Heads: "Your opponent must banish 1 monster they control". ● Tails: "You must banish all monsters you control". You can only activate 1 "Vortex of Time" per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
43± 8/ 100
Power Score
Intrinsic 40
Deck 45

Vortex of Time — Power Evaluation

Final Score: 43 ± 8 · Confidence: Medium

  • Intrinsic: 40 · Deck: 45 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Vortex of Time converts a broad trigger (any Normal or Quick-Play Spell activation, or any monster effect) into a 50/50 coin flip: heads costs the opponent one monster, tails costs you your whole board. Its real value depends on Call of the Haunted and a Zombie already being on the field, which the deck evidence (86 of 86 decks run Call of the Haunted) supports as a live condition in its shell, but the coin-flip downside and the lack of recorded combo boards keep it from scoring as a reliable interaction piece. High deck counts confirm it is played in a real shell, not that it is strong in isolation.

Axis scores

Axis Score Evidence
Accessibility 45 Quick-Play, live on the opponent's turn, but only usable when Call of the Haunted and a Zombie are already controlled; 86 of 86 sampled decks run Call of the Haunted (observed).
Combo & Conversion 30 No recorded combo boards (total_combos 0), so conversion rests on the text alone: a single coin flip with no board-building output (inferred).
Resource Economy 35 Heads nets the opponent a banished monster, but tails forces you to banish all your monsters, so expected card advantage is roughly neutral with high variance (inferred from text).
Effect & Interaction 45 Triggers on Normal/Quick-Play Spell and monster effect activations, but it redirects the activation rather than negating it, and the result is a coin toss (verified from text).
Material Utility 5 A Spell card with no material value and no level, attribute, or name to contribute (verified from card type).
Resilience & Flexibility 25 Once per turn, and its condition depends on Call of the Haunted staying face-up and a Zombie staying on the field, so one removal or destruction can switch it off (inferred).
Deck-Building Efficiency 40 Narrow, dead without the Call of the Haunted shell, and 60 of 86 decks run it as a single copy, so it costs a slot that only pays off in one archetype family (observed plus inferred).

Calculation

Weight profile: Removal / Negation primary, no secondary blend (1.00). Intrinsic ≈ 40, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Triggers on any Normal or Quick-Play Spell activation or any monster effect, which gives it wide reach on the opponent's turn
  • Heads outcome forces the opponent to banish a monster they control, a real board cost to them
  • Live in 86 of 86 sampled decks alongside Call of the Haunted, showing a consistent home in the Zombie shell (observed)

Weaknesses

  • Needs Call of the Haunted and a Zombie already on the field, so it is dead in hand otherwise
  • Tails forces you to banish every monster you control, a self-inflicted board wipe with a 50% chance
  • Redirects the activation rather than negating it, so it does not stop the opponent's card or effect outright
  • No recorded combo boards, so its practical conversion value is unmeasured

Counters / choke points

  • Removing or destroying Call of the Haunted or your Zombie removes its activation condition (inferred)
  • Opponents who play around the once-per-turn limit or avoid activating Spells and monster effects while you control the shell reduce its trigger rate (inferred)

Best use

Conditional interaction with a coin-flip board effect, not a reliable negation. Decks: Call of the Haunted Zombie shells (Eldlich, Vampires, Zombies). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: opponent Normal/Quick-Play Spell or monster effect trigger, coin flip with heads banish-one and tails banish-all-yours outcomes, once per turn; Spell card with no ATK, DEF, level, or attribute; 86 sampled decks run it, 100% co-occurrence with Call of the Haunted and Pumpking the King of Grave Ghosts; Usage statistics show 100% inclusion in the Zombies archetype at 1 typical copy
  • Observed: Copies per deck average 1.5 (60 decks at 1 copy, 17 at 3 copies); Distinct archetype count of 16 across the sampled decks, with Eldlich the largest at 47.7%
  • Inferred: Expected card advantage is roughly neutral because the heads and tails outcomes are symmetric in count but not in board cost; Its condition is fragile to removal of Call of the Haunted or the Zombie
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no RulingS or FAQ entries for coin-flip and redirect interactions with the Call of the Haunted timing guides_evidence has one guide snippet, which is anecdotal and not a measured sample











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